Find out who you
actually win with.
Your favorite teammate and your best teammate might be two different people. Let the matches do the talking.
FACEIT CS2 first. No game passwords. No made-up synergy scores.
Akira & NiKoala
The queue invite worth accepting.
BETTER QUEUE INVITES.
Find your strongest duo
Compare shared results with a relevant baseline.
Know where you click
Explore maps, form and individual performance.
Send the receipts
Download a card. Let the group chat decide.
Honest about the data.
The interactive demo uses fictional players and deterministic match records. Analyze public FACEIT CS2 profiles or explore our VALORANT demo. Valve matchmaking is available through Leetify. Live VALORANT accounts are not supported yet.
Data access detailsHow to read these numbers
Win rate = wins ÷ completed, decisive matches. Draws, remakes and abandoned matches are excluded from results and performance metrics; their counts remain visible. Missing kills/deaths are excluded only from those metrics.
Win-rate difference is a percentage-point difference between matches with this teammate and matches without them, under the same date, map and queue filters. “Without” does not mean solo queue. No valid baseline means “Not enough data.”
Sample size defaults to 10 shared matches for rankings; smaller samples are preliminary. Best map requires 5 completed shared matches. K/D is total kills divided by total deaths in matches with both fields; kills/match uses that same sample.
Shared team ≠ premade party. These records establish same-team participation, not intentional queueing. Observed differences do not prove causation. Rank, opponents, other teammates and time period can affect results. No chemistry or communication score is inferred.
Trend shows win rates in chronological groups of up to 10 completed matches; the last group may be smaller. Rankings order eligible teammates by shared win rate and break ties by match count. They are descriptive, not a prediction or a significance test.